Effects of neurofeedback-based gamification on self-regulated learning in virtual environments: A qualitative analysis in higher education

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Published: 2026-05-30

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Original articles

Abstract

This study examines the impact of gamification supported by neurofeedback systems on self-regulated learning processes among postgraduate students in advanced virtual learning environments. From a post-positivist paradigm, the mixed-methods approach prioritizes the understanding and interpretation of participants’ cognitive, emotional, and volitional experiences during their interaction with innovative technological resources. A multiple-case study design with a quantitative orientation was developed and subsequently interpreted through qualitative analysis. Additionally, 12 key informants were interviewed, selected according to criteria of academic relevance and experience in digital learning platforms.


The findings reveal that the integration of biosignals into gamified dynamics promotes metacognitive processes associated with attention monitoring, emotional regulation, and self-regulated decision-making. Likewise, participants reported greater awareness of their concentration levels and academic performance. It is concluded that gamification with neurofeedback constitutes an innovative strategy that not only increases extrinsic motivation, but also strengthens procedural autonomy, academic persistence, and cognitive adaptation in complex virtual higher education contexts.

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Keywords:
neurofeedback, gamification, self-regulation, virtual education, neuroeducation

Article Details

How to Cite

Labrador , L. (2026). Effects of neurofeedback-based gamification on self-regulated learning in virtual environments: A qualitative analysis in higher education. Neuropolis Sciences Journal, 4(1), 49-61. https://doi.org/10.64029/

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